Login

Webinar

Bringing Desktop Graphics Techniques to Mobile

Venue:

On Demand

Presenter:

Stacy Smith

Time:

09:00 PDT

 


Overview:

This webinar examines how to get the most out of the ARM® Mali™ GPU, covering key tips and tricks used to obtain desktop level techniques used to implement desktop-level techniques for an in-house demo called 'Timbuktu'. Attendees will walk away with an understanding of optimizations and techniques for both the OpenGL® ES 2.0 API and the recently released OpenGL ES 3.0 API standard from the Khronos™ Group. The presenter will also cover details on using vertex shading to simulate terrain, tessellation and also post-processing approximations of Bloom and Depth-o-Field effects. Additionally, learn how you can use the ARM DS-5™ tool chain to analyze performance of applications and optimize to give you an uncompromised visual experience.

Attend this webinar to learn about:

  • Mobile/Embedded 3D Graphics Architecture
  • 3D Graphics Development Techniques
  • Application Analysis & Optimization

About the Presenter:

Stacy Smith has been programming graphical demos for ARM for over two years, before which she worked as a game developer for an online gaming portal. She has given talks at Develop and SIGGRAPH about the techniques in the Timbuktu demo.




Cookies

We use cookies to give you the best experience on our website. By continuing to use our site you consent to our cookies.

Change Settings

Find out more about the cookies we set