
SimulationMark ES 2.0 details the creation of a suite of workload
based OpenGL ES 2.0 graphics benchmarks that will allow
manufacturers to test and compare mobile 3D hardware performance
at the design stage. By combining theoretical and real life
workloads, SimulationMark ES 2.0 provides accurate comparisons
between graphics hardware designs and produce calculated
performance estimates without requiring an actual hardware
implementation. With high level shader and parameter descriptions
for building theoretical shader performance and practical shader
performance tests, and practical game test performance
measurements derived via workloads for real world mobile gaming
performance, SimulationMark ES 2.0 enables manufacturers to
calculate valuable 3D graphics performance data prior to
investing in physical silicon based implementations.
Usage
SimulationMark ES 2.0 will assist manufacturers in evaluating
Open GL ES 2.0 performance. SimulationMark ES 2.0 specifies
simple feature test(s) in a way that a manufacturer can measure
the chip performance already at design phase by calculating
manually. Being able to manually determine these test workloads
at the development and prototype phase will allow for better
evaluation of technology implementations and ultimately yielding
optimally performing, 3D capable devices. The test(s) are
specified on a high-level to be feasible to calculate on
different architectures, but at the same time detailed enough to
decrease the misuse and misinterpretation of results. Results can
be used by manufactures for promotion of their technology’s
performance to handset and mobile device manufacturers.
For software developers, test workloads will help them evaluate
next generation hardware and device capabilities to assess how
well those devices will handle their future 3D product offerings.
For operators, test workloads will help to define their mobile
device 3D performance requirements related to their next
generation applications in gaming space. This product also helps
operators to require exact performance levels from Handset-Mobile
device manufacturers.
Key Benefits:
- Enables setting requirements for future 3D hardware
- Enables comparison between different graphics hardware and
application processor designs
- Easy to produce early estimates about 3D graphics performance
without actual silicon
- Tests for both theoretical and practical performance
measurements