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China Game Developers Conference (CGDC) 2013

Venue:

Kerry Hotel Pudong

Location:

Shanghai

Date:

26 July 2013 - 28 July 2013

Room/Booth/Stand:

Tabletop

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China Game Developers Conference promotes the technical exchange and cooperation of both Chinese and international game development fields. This event is growing in popularity, last year 89 famous speakers from China and elsewhere were invited to share their opinions and experiences on the eight technical aspects of game production: game planning, operations, music/sound effects, testing, security, programming, graphic design and management.

Come and find the ARM® tabletop at the back of the presentation hall to discover many demos from both local and internationally successful gaming companies whose designs are powered by ARM Mali™ GPUs.


Kerry Hotel Pudong

1388 Huamu Road

Pudong

Shanghai


Day 1 - ARM Day
Friday, July 26, 2013

Main Conference Session: “Starting out with OpenGL ES 3.0 Games for Mobile”, by Jonathan Kirkham
Time Title / Topic Speaker Location
2:00 - 2:45 pm Enabling your games on mobile platforms with Mali™ GPU Developer Resources Leon Zhang (ARM) Meeting Rooms 8 and 9
2:45 - 3:30 pm Optimize game performance on a Mali GPU: Cocos2D-X Engine optimization showcase Bob Peng (ARM) Meeting Rooms 8 and 9
3:30 - 4:15 pm Unity 3D: Unity's cool features and mobile development tactics Qing Feng (Unity) Meeting Rooms 8 and 9
4:15 - 4:45 pm Starting out with OpenGL® ES 3.0 games for mobiles Frank Li (ARM) Meeting Rooms 8 and 9
4:40 - 5:30 pm Mobile Social Games Summit   Pudong Ballrooms 5 and 6

Day 2
Saturday, July 27, 2013

Main Conference Session: "ASTC: The Future of Texture Compression", by Jonathan Kirkham
Time Title / Topic Speaker Location
1:00 - 1:50 pm The Future of Mobile Gaming Summit   Pudong Ballroom 4