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Game Developers Conference (GDC) 2013

Venue:

Moscone Center

Location:

San Francisco, CA

Date:

25 March 2013 - 29 March 2013

Room/Booth/Stand:

Booth # 1124

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Mali GPUs bring high intensity, seamless user-experiences to the full spectrum of devices including smartphones, tablets, set-top boxes, DTVs and automotive. The Mali Ecosystem team is working with players from all corners of the gaming industry, helping developers to achieve shorter time-to-market and supporting game development through the Mali Developer Center.

Visit the ARM booth #1124 in the North Hall to see ARM Mali GPUs in action. We will be showing a range of gaming demos along with our Partners, showing you how to create your own winning game titles to run optimally on ARM technology.

We will also be participating in the Smartphone & Tablet Games Summit, which takes place on Monday, March 5 and Tuesday, March 6.

Come along to our GDC Conference speaking sessions, taking place on Wednesday, March 27 and Thursday, March 28. Further details will be available soon.

For additional information on Game Developers Conference, please visit the event page.


Moscone Center

747 Howard St

San Francsco, CA 94103


WEDNESDAY, MARCH 27TH

 MAIN CONFERENCE

 09:30 – 10:30am

Room 3016

Starting Out with OpenGL® ES 3.0 Games for Mobile

Dave Shreiner, Director of Graphics Technology, ARM

Jon Kirkham, Senior Software Engineer, ARM

 3:30 – 4:30pm

Room 3016

Accelerate Your Mobile Apps and Games for Android on ARM

Matt DuPuy, Staff Software Engineer, ARM

 5:00 – 6:00pm

Room 3022

Integrating CPU and GPU, The ARM Methodology

Ian Rickards, Senior Product Manager, ARM

Edvard Sørgård, Senior Principal Graphics Architect, ARM

 IN-BOOTH EDUCATIONAL THEATER – BOOTH 1124
 10:30 – 11:00am

Optimizing AAA Games for ARM Mobile Platforms

Niklas Smedberg, Senior Engine Programmer, Epic Games

11:00 – 11:30am

Game Set and Batch

Stacy Smith, Senior Software Engineer, ARM

11:30 – 12:00pm

Stunning Graphics Start with Enlighten™ on ARM

Sam Martin, Head of Technology, Geomerics

12:00 – 12:30pm

Debugging OpenGL ES 3.0 Graphics

Lorenzo Dal Col, Senior Software Engineer, ARM

12:30 – 1:00pm

PlayJam: GameStick – ARM Technology Powered by PlayJam

Sameer Baroover, Head of Games, PlayJam

1:00 – 1:30pm

Accelerate your Android™ for Mobile Games on ARM

Matt Du Puy, Software Engineer, ARM

2:00 – 2:30pm

Mobile Gaming and OpenCL™

Jon Kirkham, Senior Software Engineer, ARM

2:30 – 3:00pm

Game On: Bringing 3D Engine Technology to ARM /Android Platforms

Colin Barrett, Senior Software Engineer, Havok™

3:00 – 3:30pm

ASTC: The Future of Texture Compression

Tom Olson, Director Graphics Research, ARM

3:30 – 4:00pm

SoftKinetic: Gesture Recognition Middleware on ARM

Frederik Windley, Interactive Media Engineer, SoftKinetic®

4:00 – 4:30pm

Analyzing Performance of Mobile Games

Stephen Barton, Software Engineer, ARM

4:30 – 5:00pm

Metaio: Augmented Reality Technology Optimized on ARM

Trak Lord, Head of US Marketing, Metaio

 

THURSDAY, MARCH 28TH

MAIN CONFERENCE

 10:00 – 11:00am

Room 3022

Optimized Effects for Mobile Devices

Stacy Smith, Senior Software Engineer, ARM

Ed Plowman, Director of Performance Analysis, ARM

 1:00 – 2:00pm

Room 3016

The Future of Mobile Gaming

PANEL SESSION

Moderator: Jason Della Rocca, Co-founder of Execution Labs

Baudouin Corman, Vice President of Publishing, Americas for Gameloft

David Helgason, CEO, Unity

Dr Chris Doran, Founder & COO, Geomerics

Niccolo De Masi, CEO, Glu

Jasper Smith, CEO, PlayJam

Nizar Romdhane, Director of Ecosystem, ARM

IN-BOOTH EDUCATIONAL THEATER – BOOTH 1124
 10:30 – 11:00am

Marmalade – Build Once and Deploy to any ARM Powered® Device

Tim Closs, CTO, Marmalde

 11:00 – 11:30am

Mali Developer Resources

Jon Kirkham, Senior Software Engineer, ARM

11:30 – 12:00pm

Integrating CPU and GPU, the ARM Methodology

Edvard Sørgård, Senior Principal Graphics Architect, ARM

12:00 – 12:30pm

Debugging OpenGL ES 3.0 Graphics

Lorenzo Dal Col, Senior Software Engineer, ARM

12:30 – 1:00pm

PlayJam: GameStick – ARM Technology Powered by PlayJam

Sameer Baroover, Head of Games, PlayJam

1:00 – 1:30pm

Accelerate your Android™ for Mobile Games on ARM

Matt Du Puy, Software Engineer, ARM

 
2:00 – 2:30pm

Nothing But Static

Stacy Smith, Senior Software Engineer, ARM

2:30 – 3:00pm

Game On: Bringing 3D Engine Technology to ARM /Android Platforms

Colin Barrett, Senior Software Engineer, Havok™

3:00 – 3:30pm

Mobile Gaming and OpenCL™

Jon Kirkham, Senior Software Engineer, ARM

3:30 – 4:00pm

SoftKinetic: Gesture Recognition Middleware on ARM

Frederik Windley, Interactive Media Engineer, SoftKinetic®

4:00 – 4:30pm

Starting out with OpenGL ES 3.0

Jon Kirkham, Senior Software Engineer, ARM

4:30 – 5:00pm

Metaio: Augmented Reality Technology Optimized on ARM

Trak Lord, Head of US Marketing, Metaio

 

FRIDAY, MARCH 29TH

IN-BOOTH EDUCATIONAL THEATER – BOOTH 1124
 10:30 – 11:00am

Marmalade – Build Once and Deploy to any ARM Powered® Device

Tim Closs, CTO, Marmalde

 11:00 – 11:30am

Game Set and Batch

Stacy Smith, Senior Software Engineer, ARM

 11:30 – 12:00pm

Geomerics: Stunning Graphics Start with Enlighten™ on ARM

Sam Martin, Head of Technology, Geomerics

 12:00 – 12:30pm

Nothing But Static

Stacy Smith, Senior Software Engineer, ARM

12:30 – 1:00pm

Analyzing Performance of Mobile Games

Stephen Barton, Software Engineer, ARM

1:00 – 1:30pm

Mali Developer Resources

Jon Kirkham, Senior Software Engineer, ARM

 


Learn about ARM and Mali™ GPU at GDC - see what ARM has waiting for you at the show!



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